and the Japanese release of Super Mario Bros. This is contrary to the original Super Mario Bros. and PAL releases: if he had one of the "special" powers (Fire Mario, Raccoon Mario, Hammer Mario, Tanooki Mario, etc.) and then took a hit, he would revert into Super Mario, allowing for an extra hit. 2, it can sometimes scroll vertically and sometimes scroll horizontally, but never in both manners at once).Īlso, due to the increased difficulty, a luxury was given to the player in the U.S. 3 introduced the further ability of the screen to scroll diagonally (in Super Mario Bros. , the player can travel backwards in a level in case he had missed a special area or item. While on the map, Mario can acquire special items through " Toad Houses" and battles with Hammer Brothers, which are saved in an inventory, and can be used in between levels.įurthermore, smaller mechanics are changed. Furthermore, the player could skip levels entirely, allowing there to be greater control over the gameplay. Now the player could know what to expect while entering a level: for instance, a level situated near or on a body of water would most likely have aquatic elements. Rather than simply move forward in the game in a linear fashion, Mario travels the Mushroom World via a map, which often splits into different paths, giving the player more of a choice of which levels to play. More puzzles, enemies and secret areas were added to enhance difficulty. 3 is still a different game from its predecessor. However, despite the familiar gameplay, Super Mario Bros. The heroes can again jump on many enemies to destroy them, as well as take on many different forms by acquiring special items. after the vast departure of the North American version of Super Mario Bros. The gameplay is a return to the style of Super Mario Bros.
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